﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace ZombieMonkeys.Vibria.Logic
{
    /// <summary>
    /// A structure for storing the xml current time for a puzzle on load
    /// </summary>
    public struct PuzzleTimeData
    {
        //could change this to puzzledata and add the difficulty as a string but i'm not sure
        //that i want to do that right now
        int hours;

        public int Hours
        {
            get { return hours; }
        }
        int minutes;

        public int Minutes
        {
            get { return minutes; }
        }
        int seconds;

        public int Seconds
        {
            get { return seconds; }
        }

        public PuzzleTimeData(int pHours, int pMinutes, int pSeconds)
        {
            hours = pHours;
            minutes = pMinutes;
            seconds = pSeconds;
        }
    }
}
